![]() ![]() Escalations and complications like these show the devs can keep even simple tasks exciting, and they make me hopeful it will continue to expand in the final game. ![]() This small number of contextual instructions reminded me of the complications introduced when checking passports in Papers, Please. When repairing electronics, there’s a note with some reminders, specifications, and an order of operations you need to follow to do the job correctly. When tracing a microchip, the power flickered, dimming the lights and forcing me to trace faster or complete it in the dark. ![]() The microgames start simple, but even in my short time, it showed how they can become more challenging. Microgames ranged from tracing an outline to 3D-print the right microchip to picking and pouring the most appropriate drink for a customer. In the 30 minutes it took to complete the Dynopunk demo available for preview at Steam Next Fest, I played a nice variety of microgames that all blended seamlessly into my character’s actions and interactions with the dinosaurs coming into his electronics repair shop. It’s got dinosaurs, a neon-drenched cyberpunk city, a trip hop-inspired, synth-heavy soundtrack, and microgames. Dynopunk seems tailor-made to appeal to me.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |